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Fish Statue

A game production asset created during my internship in Nimbus Games for the project Yan魇: Parasomnia based off a 2D concept art. The pipeline includes referencing and blockout, high poly modeling, sculpting, low poly optimization, UV unwrapping, baking, and texturing. Asset is rendered in Unreal Engine 5.

Rendered in Unreal Engine 5

Rendered in Unreal Engine 5

Texture Sheet Breakdown

Texture Sheet Breakdown

Mesh and Texel Density Breakdown

Mesh and Texel Density Breakdown

Asset Breakdown in Substance Painter

Asset Breakdown in Substance Painter