Website powered by

Luggages

A game production asset created during my internship in Nimbus Games for the project Yan魇: Parasomnia based. The pipeline includes referencing and blockout, high poly modeling, low poly optimization, UV unwrapping, baking, and texturing. Asset is rendered in Unreal Engine 5.

Luggage (01) - Asset Breakdown in Substance Painter

Luggage (01) - Asset Breakdown in Substance Painter

Luggage (02) - Asset Breakdown in Substance Painter

Luggage (02) - Asset Breakdown in Substance Painter

Luggage (03) - Asset Breakdown in Substance Painter

Luggage (03) - Asset Breakdown in Substance Painter

Luggage (04) - Asset Breakdown in Substance Painter

Luggage (04) - Asset Breakdown in Substance Painter

UV and Texture Sheet Breakdown

UV and Texture Sheet Breakdown