Ghost City 鬼市 - Environment Design and Assets Breakdown
A Semi-Realistic 3D Game Environment Showcase: Undergraduate Individual Final Year Project.
All assets are modeled, sculpted, and textured using 3ds Max, Maya, ZBrush, and Substance Painter. Final render in Unreal Engine 5.
Environment Render - 01
Environment Render - 02
Environment Render - 03
Environment Render - 04
Environment Render - 05
Environment Render - 06
Environment Render - 07
Environment Render - 08
Asset Breakdown - Demon Head
Asset Breakdown - Gate Statue
Asset Breakdown - Board
Asset Breakdown in Substance Painter (01)
Asset Breakdown in Substance Painter (02)
Asset Breakdown - Stall
Asset Breakdown in Substance Painter (01)
Asset Breakdown in Substance Painter (02)
Asset Breakdown - Umbrella
Asset Breakdown in Substance Painter
Asset Breakdown - Umbrella
Asset Breakdown in Substance Painter
Asset Breakdown in Substance Painter - Books
Asset Breakdown in Substance Painter - Calligraphy Scroll
Asset Breakdown in Substance Painter - Plank
Asset Breakdown in Substance Painter - Alcohol Shelf and Jars
Asset Breakdown in Substance Painter - Wooden Cart
Asset Breakdown in Substance Painter - Store Banner